26 June 2015

Map representation : meshes (2)

 In this post I will discuss the individual hex representation, and more precisely the way I developed to color and texture them.

25 June 2015

BoardGame Model

In  this small post i will discuss the game's model. For my first iteration, I've decided  to model  the game's  model on  reality.   Thus, I've  got  a board-game instance that map physical game's objects to abstract / logical one.

17 June 2015

New team in ESS / MSS calendar

Once more a small post on an easy modification of  the ESS / MSS  standard. This  one  works  for all versions of the ESS / MSS (WebDynpro Java, WebDynpro ABAP, UI5...) and allows the addition of specific teams / population to the ESS / MSS calendars in a standard way (i.e. no reparation).

15 June 2015

Modification simple du logon "Page Builder"

Un de nos client a demandé des modifications de  l'écran standard  de login de ses  applications HR Renewal. Ces modifications  sont mineures (fond d'écran,  libellés...), mais la solution ayant pris  plus  de temps à être trouvée qu'à  être réalisée, je met en ligne  la méthode  employée.

10 June 2015

Map representation : meshes

In this article I will discuss the representation of the hexagonal cells of my map.

Full Metal Hex

Full Metal Hex is a game development project. The main goal is to learn how to create a 3D game, and the secondary goal is to have fun while doing it.