In this post I will discuss the individual hex representation, and more precisely the way I developed to color and texture them.
26 June 2015
25 June 2015
BoardGame Model
In this small post i will discuss the game's model. For my first iteration, I've decided to model the game's model on reality. Thus, I've got a board-game instance that map physical game's objects to abstract / logical one.
17 June 2015
New team in ESS / MSS calendar
Once more a small post on an easy modification of the ESS / MSS standard. This one works for all versions of the ESS / MSS (WebDynpro Java, WebDynpro ABAP, UI5...) and allows the addition of specific teams / population to the ESS / MSS calendars in a standard way (i.e. no reparation).
15 June 2015
Modification simple du logon "Page Builder"
Un de nos client a demandé des modifications de l'écran standard de login de ses applications HR Renewal. Ces modifications sont mineures (fond d'écran, libellés...), mais la solution ayant pris plus de temps à être trouvée qu'à être réalisée, je met en ligne la méthode employée.
10 June 2015
Full Metal Hex
Full Metal Hex
is a game development project. The main goal is to learn how to create a
3D game, and the secondary goal is to have fun while doing it.
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