Full Metal Hex
is a game development project. The main goal is to learn how to create a
3D game, and the secondary goal is to have fun while doing it.
I've
decided to recreate the boardgame "Full Metal Planet", from Ludodelire.
This is a game I remember fondly from my younger years. On a hexagonal map, you move your pieces with the goal of recolting ore and bring them back to your mother ship. Brutal tides can leave your pieces drawing or wreked, and others players will try to destroy them.
This is a game I remember fondly from my younger years. On a hexagonal map, you move your pieces with the goal of recolting ore and bring them back to your mother ship. Brutal tides can leave your pieces drawing or wreked, and others players will try to destroy them.
This is a game with a minimum of luck (only the order of low/medium/high tides is random), and with full knowledge of the board (no hidden information).
On
the theorical side, this mean that i will experiment on the creation of
an "interesting" map, as well as the AI for the game. The
architectural model for the application will have also to be tested,
since it's the first time i'm doing this kind of app.
On
the graphical side, i'll have to learn to create a 3D representation of
the map and its content. This will probably be more difficult than is
seems, since i would like to get a neat look, and that means animated
textures and/or models
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