Showing posts with label Java. Show all posts
Showing posts with label Java. Show all posts

28 April 2021

World Map Generation 1


It’s fairly commonly knowledge that generating a map can be done in a lot of different ways. This post is the first on a set that will speak of the ideas and algorithms we used to create the map for our toy program to display.

28 June 2017

New Mesh generation

After a long time being blocked by professionnal projects and constraints, I come back to my small self-learning game project. I made several modification to my project, mainly on the graphical side, following a brutal change of PC with no save...

26 June 2015

Map representation : meshes (2)

 In this post I will discuss the individual hex representation, and more precisely the way I developed to color and texture them.

10 June 2015

Map representation : meshes

In this article I will discuss the representation of the hexagonal cells of my map.

Full Metal Hex

Full Metal Hex is a game development project. The main goal is to learn how to create a 3D game, and the secondary goal is to have fun while doing it.