This note is a continuation of our series on world generation methods.
Showing posts with label Full Metal Hex. Show all posts
Showing posts with label Full Metal Hex. Show all posts
8 May 2021
28 April 2021
World Map Generation 1
It’s fairly commonly knowledge that generating a map can be done in a lot of different ways. This post is the first on a set that will speak of the ideas and algorithms we used to create the map for our toy program to display.
28 June 2017
New Mesh generation
After a long time being blocked by professionnal projects and constraints, I come back to my small self-learning game project. I made several modification to my project, mainly on the graphical side, following a brutal change of PC with no save...
26 June 2015
Map representation : meshes (2)
In this post I will discuss the individual hex representation, and more precisely the way I developed to color and texture them.
25 June 2015
BoardGame Model
In this small post i will discuss the game's model. For my first iteration, I've decided to model the game's model on reality. Thus, I've got a board-game instance that map physical game's objects to abstract / logical one.
10 June 2015
Full Metal Hex
Full Metal Hex
is a game development project. The main goal is to learn how to create a
3D game, and the secondary goal is to have fun while doing it.
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