Showing posts with label Game Development. Show all posts
Showing posts with label Game Development. Show all posts

1 June 2021

Dungeon Generation

As shown in other post, world-maps can be generated in a lot of interesting and creative ways. I decided to focus on generating a dungeon, as I found it both fun and challenging. In this set of post I'll try to show my experimentations on the subject.

28 April 2021

World Map Generation 1


It’s fairly commonly knowledge that generating a map can be done in a lot of different ways. This post is the first on a set that will speak of the ideas and algorithms we used to create the map for our toy program to display.

28 June 2017

New Mesh generation

After a long time being blocked by professionnal projects and constraints, I come back to my small self-learning game project. I made several modification to my project, mainly on the graphical side, following a brutal change of PC with no save...

26 June 2015

Map representation : meshes (2)

 In this post I will discuss the individual hex representation, and more precisely the way I developed to color and texture them.

25 June 2015

BoardGame Model

In  this small post i will discuss the game's model. For my first iteration, I've decided  to model  the game's  model on  reality.   Thus, I've  got  a board-game instance that map physical game's objects to abstract / logical one.

10 June 2015

Map representation : meshes

In this article I will discuss the representation of the hexagonal cells of my map.

Full Metal Hex

Full Metal Hex is a game development project. The main goal is to learn how to create a 3D game, and the secondary goal is to have fun while doing it.