As shown in other post, world-maps can be generated in a
lot of interesting and creative ways. I decided to focus on generating a dungeon, as I found it both fun and challenging. In this set of post I'll try to show my experimentations on the subject.
Showing posts with label Game Development. Show all posts
Showing posts with label Game Development. Show all posts
1 June 2021
Dungeon Generation
8 May 2021
28 April 2021
World Map Generation 1
It’s fairly commonly knowledge that generating a map can be done in a lot of different ways. This post is the first on a set that will speak of the ideas and algorithms we used to create the map for our toy program to display.
28 June 2017
New Mesh generation
After a long time being blocked by professionnal projects and constraints, I come back to my small self-learning game project. I made several modification to my project, mainly on the graphical side, following a brutal change of PC with no save...
26 June 2015
Map representation : meshes (2)
In this post I will discuss the individual hex representation, and more precisely the way I developed to color and texture them.
25 June 2015
BoardGame Model
In this small post i will discuss the game's model. For my first iteration, I've decided to model the game's model on reality. Thus, I've got a board-game instance that map physical game's objects to abstract / logical one.
10 June 2015
Full Metal Hex
Full Metal Hex
is a game development project. The main goal is to learn how to create a
3D game, and the secondary goal is to have fun while doing it.
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